Each laboratory node is equipped with an Arduino Uno R3 development board, based on the ATmega328P MCU. It also has two extension boards:
There are 10 laboratory nodes. They can be used independently, but for collaboration, nodes are interconnected symmetrically, with GPIOs described in the hardware reference section below.
The table 1 lists all hardware components and details. Note that some elements are accessible, but their use is not supported via the remote lab, e.g., buttons and a buzzer.
The node is depicted in the figure 1 and its interface visual schematic is presented in the figure 2. The schematic presents only components used in scenarios and accessible via the VREL NextGen environment (controllable and observable via video stream), omitting unused components such as buttons, a buzzer, and a potentiometer.
| Component ID | Component | Hardware Details (controller) | Control method | GPIOs (as mapped to the Arduno Uno) | Remarks |
|---|---|---|---|---|---|
| D1 | LED (red) | direct via GPIO | binary (0→on, 1→off) | GPIO13 | |
| D2 | LED (red) | direct via GPIO | binary (0→on, 1→off) | GPIO12 | |
| D3 | LED (red) | direct via GPIO | binary (0→on, 1→off) | GPIO11 | |
| D4 | LED (red) | direct via GPIO | binary (0→on, 1→off) | GPIO10 | shared with interconnection with another module |
| LED4 | 4x 7-segment display(+DP) | indirect, via two 74HC575 registers | serial load to 2 registers, daisy-chained | GPIO8 - serial input of the controller (SER_PORT) GPIO7 - shift data internally (CLK_PIN), raising edge (write next bit and shift data in serial) GPIO4 - store data to internal buffer, in 74H575, stores only one digit(LAT_PIN) |
To display a digit in the 4x7seg. display, there are two definitions needed: the shape of a digit (or other symbol), and its position (1,2,3,4: a binary mask).
The 7-segment display is a common-anode (you use zero to turn the segment on), and thus 0..9 digit definitions are declared below:
; Common Anode 7-segment masks (Active LOW) ; Segments: DP,g,f,e,d,c,b,a (Bit 7 -> Bit 0) ; Indices: 0 1 2 3 4 5 6 7 8 9 segment_masks: .byte 0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8, 0x80, 0x90
In a common-anode configuration, the active signal to turn on a segment is LOW (0), and to turn it off, it is HIGH (1). The state of a single digit is represented by an 8-bit mask: 7 segments to build the symbol and a DP (decimal point). For example, a digit 7 is represented by bits corresponding to segments “a”, “b”, and “c” set to 0 (to turn segments “a”, “b”, and “c” on) and the remaining bits set to 1 (to turn them off), so the corresponding binary value looks as follows: 11111000b, hence the hexadecimal value is 0xF8 (as in the code above). The MSB bit represents DP, and the LSB segment “a”. This definition affects how one loads data into the shift register: starting from MSB towards LSB, because of the way the register is built and connected to the segments - refer to the function display_digit below.
The way the display works is similar to a typical matrix dot display: instead of having to control 32 independent digital lines to control each LED composing the display independently (8 per digit, 4 digits), we use a digit selector (lines 0,1,2,3) and common symbol lines (lines DP,g,f,e,d,c,b,a).
This way, the display “flashes” because, to display more than one digit, you need to iterate over the lines instantly and set the appropriate symbol definitions. However, the human eye is slow enough not to notice it, and thus we see all 4 digits in parallel, not being displayed one by one that in fact is a real scenario.
The schematic in Figure 1 shows an idea of how to control a single digit over a serial port pin (SER_PIN): you need to inject bit by bit, starting from the least significant bit of the symbol representing a digit, then 8 bits of the digit number - selected by lines 1,2,3,4, so only 0001b, 0010b, 0100b and 1000b combinations are used. A 0→1→0 pulse on the clock (SER_CLK) writes the data to the left registers and shifts the contents right (including passing from the left register to the right one). This way, after 16 cycles (8+8), the left register holds the line that selects the digit (1,2,3,4), and the right register holds the combination representing the symbol at this position.
When binary combinations in both registers (line and symbol) are ready to be represented, a LAT_PORT 0→1→0 pulse rewrites register counters to the internal buffer, and it instantly causes displays to light according to the symbol definition loaded into the right register (only current digit, others are off at this time).
Display single digit: function definition
To handle display, a sample function that displays a digit in a selected position is presented below. Note that it does not check parameters and thus assumes that the digit position is a number between 0 and 3, and that a digit to display is 0..9. Going beyond these limits causes unpredictable behaviour and usually an MCU program crash.
; Pin definitions using direct I/O addresses for ATmega328P .equ SER_PORT, 0x05 ; PORTB I/O address .equ SER_PIN, 0 .equ CLK_PORT, 0x0B ; PORTD I/O address .equ CLK_PIN, 7 .equ LAT_PORT, 0x0B ; PORTD I/O address .equ LAT_PIN, 4 .global display_digit ; void display_digit(uint8_t pos, uint8_t number); ; r24 = position (0 to 3) ; r22 = number (0 to 9) display_digit: push r16 push r17 push r18 push zl push zh ; 1. Load Segment Mask (for U3) from flash ldi zl, lo8(segment_masks) ldi zh, hi8(segment_masks) add zl, r22 ; Add number index to Z pointer adc zh, r1 ; r1 is assumed to be 0 (gcc standard) lpm r16, Z ; r16 now holds segment data ; 2. Load Digit Select Mask (for U2) from flash ldi zl, lo8(digit_masks) ldi zh, hi8(digit_masks) add zl, r24 ; Add position index to Z pointer adc zh, r1 lpm r17, Z ; r17 now holds digit select data ; 3. Shift out Segment Data (r16) -> Ends up in U3 ldi r18, 8 ; Loop counter for 8 bits shift_segments: lsl r16 ; Shift MSB into Carry flag brcs set_ser_seg ; If Carry is 1, branch to set SER high cbi SER_PORT, SER_PIN ; Clear SER low rjmp clock_seg set_ser_seg: sbi SER_PORT, SER_PIN ; Set SER high clock_seg: ; Pulse SRCLK sbi CLK_PORT, CLK_PIN cbi CLK_PORT, CLK_PIN dec r18 brne shift_segments ; 4. Shift out Digit Select Data (r17) -> Ends up in U2 ldi r18, 8 ; Loop counter for 8 bits shift_digits: lsl r17 ; Shift MSB into Carry flag brcs set_ser_dig cbi SER_PORT, SER_PIN rjmp clock_dig set_ser_dig: sbi SER_PORT, SER_PIN clock_dig: ; Pulse SRCLK sbi CLK_PORT, CLK_PIN cbi CLK_PORT, CLK_PIN dec r18 brne shift_digits ; 5. Pulse Latch (RCLK) to update the output displays sbi LAT_PORT, LAT_PIN cbi LAT_PORT, LAT_PIN pop zh pop zl pop r18 pop r17 pop r16 ret ; --------------------------------------------------------- ; Data stored in Program Memory (Flash) ; --------------------------------------------------------- .section .progmem.data, "a", @progbits ; Common Anode 7-segment masks (Active LOW) ; Segments: DP,g,f,e,d,c,b,a (Bit 7 -> Bit 0) ; Indices: 0 1 2 3 4 5 6 7 8 9 segment_masks: .byte 0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8, 0x80, 0x90 ; Digit select masks (Assuming active high on QA-QD for digits 1-4) digit_masks: .byte 0x01, 0x02, 0x04, 0x08
segment_masks enables you to easily present characters other than numbers. Think about segment_masks as a font definition that defines how a symbol looks.
Display single digit: how to use it to display a number?
Sample code that uses the function declared above and displays 1975 is presented below. Note, the MCU runs here at full speed, constantly updating the display. While it is not necessary to (a minimum, comfortable LED display refresh rate should be around 10Hz), we do not present such a solution here for the sake of simplicity. It is common to address timers for this job to periodically refresh the screen.
.equ SREG, 0x3F ; Status Register .equ SPH, 0x3E ; Stack Pointer High .equ SPL, 0x3D ; Stack Pointer Low .equ SER_PORT, 0x05 ; PORTB I/O address .equ PINB, 0x03 ; Input Pins Port B (Toggle Shortcut) .equ SER_PIN, 0 ; GPIO8 .equ DDRD, 0x0A ; Data Direction Port D .equ DDRB, 0x04 ; Data Direction Port B .equ CLK_PORT, 0x0B ; PORTD I/O address .equ CLK_PIN, 7 ; GPIO7 .equ LAT_PORT, 0x0B ; PORTD I/O address .equ LAT_PIN, 4 ; GPIO4 .equ RAMEND, 0x08FF .global display_digit ; --------------------------------------------------------- ; Data stored in Program Memory (Flash) ; --------------------------------------------------------- .section .text .org 0x0000 rjmp RESET RESET: ; Prepare stack ldi r16, hi8(RAMEND) out SPH, r16 ldi r16, lo8(RAMEND) out SPL, r16 ; Initialise display control outputs sbi DDRB, SER_PIN ; Set PB0 as output sbi DDRD, CLK_PIN ; Set PD7 as output sbi DDRD, LAT_PIN ; Set PD4 as output clr r25 clr r23 ; --- Main Loop, displays in sequence 1->9->7->5 --- LOOP: ldi r24,0 ldi r22,1 call display_digit ; Display 1 ldi r24,1 ldi r22,9 call display_digit ; Display 9 ldi r24,2 ldi r22,7 call display_digit ; Display 7 ldi r24,3 ldi r22,5 call display_digit ; Display 5 rjmp LOOP ; void display_digit(uint8_t pos, uint8_t number); ; r24 = position (0 to 3) ; r22 = number (0 to 9) .... here comes the body of the display_digit function
In the function above, we used fixed (constant) digits to display. A common scenario, however, is when the number is stored in some register or in a memory variable.
Convert number to digits: function definition
To display a number on this kind of display, you need to convert it into an array of bytes, each representing a digit. A function below does the trick.
; void convert_to_digits(uint16_t value, uint8_t* array); ; Inputs: ; r25:r24 = Value to convert (up to 9999) ; r23:r22 = Pointer to SRAM array (4 bytes long) convert_to_digits: ; Save registers we are about to use push r26 push r27 push r18 push r19 push r20 ; Move the SRAM pointer from r23:r22 into the X pointer (r27:r26) movw r26, r22 ; --------------------------------------------------- ; 1. Thousands Digit (Subtract 1000 = 0x03E8) ; --------------------------------------------------- clr r18 ; Clear digit counter ldi r19, 0x03 ; High byte of 1000 ldi r20, 0xE8 ; Low byte of 1000 loop_1000: cp r24, r20 ; Compare value low byte with 1000 low byte cpc r25, r19 ; Compare value high byte with 1000 high byte brlo done_1000 ; If value < 1000, branch out sub r24, r20 ; Subtract 1000 low byte sbc r25, r19 ; Subtract 1000 high byte (with carry) inc r18 ; Increment thousands digit rjmp loop_1000 done_1000: st X+, r18 ; Store thousands digit in array[0] and increment X ; --------------------------------------------------- ; 2. Hundreds Digit (Subtract 100 = 0x0064) ; --------------------------------------------------- clr r18 ; Reset digit counter ldi r19, 0x00 ; High byte of 100 ldi r20, 0x64 ; Low byte of 100 loop_100: cp r24, r20 cpc r25, r19 brlo done_100 sub r24, r20 sbc r25, r19 inc r18 rjmp loop_100 done_100: st X+, r18 ; Store hundreds digit in array[1] and increment X ; --------------------------------------------------- ; 3. Tens Digit (Subtract 10 = 0x000A) ; --------------------------------------------------- clr r18 ; Reset digit counter ldi r19, 0x00 ; High byte of 10 ldi r20, 0x0A ; Low byte of 10 loop_10: cp r24, r20 cpc r25, r19 brlo done_10 sub r24, r20 sbc r25, r19 inc r18 rjmp loop_10 done_10: st X+, r18 ; Store tens digit in array[2] and increment X ; --------------------------------------------------- ; 4. Ones Digit (The Remainder) ; --------------------------------------------------- ; Whatever is left in r24 is the ones digit (0-9) st X, r24 ; Store ones digit in array[3] (no need to increment X) ; Restore registers and return pop r20 pop r19 pop r18 pop r27 pop r26 ret
Note, this function operates on a buffer located in the memory, which can be declared, e.g. as follows:
.section .bss ; .bss is for uninitialized variables in SRAM ; Reserve 4 bytes in SRAM to hold the 4 converted digits display_array: .space 4
Devices (laboratory nodes) are interconnected in pairs, so it is possible to work in groups and implement scenarios involving more than one device:
Interconnections are symmetrical, so that device 1 can send data to device 2 and vice versa (similar to serial communication). Note that analogue inputs are also involved in the interconnection interface. See image 3 for details.
The in-series resistors protect the Arduino boards' outputs from excessive current when both pins are configured as outputs with opposite logic states.
The capacitors on the analogue lines filter the PWM signal, providing a stable voltage for the analogue-to-digital converter to measure.
| Arduino Uno pin name | AVR pin name | Alternate function | Comment |
|---|---|---|---|
| D2 | PD2 | INT0 | Interrupt input |
| D5 | PD5 | T1 | Timer/counter input |
| D6 | PD6 | OC0A | PWM output to generate analogue voltage |
| D9 | PB1 | OC1A | Digital output / Timer output |
| D10 | PB2 | OC1B | Digital output / Timer output |
| A5 | PC5 | ADC5 | Analogue input |
Such a connection makes it possible to implement a variety of scenarios:
Let's try to visualise how code operates the GPIO. Naturally, in the remote lab, it is not possible to do it remotely, so here we present some desk-based experiments.
The LAT_PIN is GPIO4, and an oscilloscope is connected to it.
In the function that displays a single digit, there is a section that loads a binary mask into the internal registers, enabling the LED segments that constitute the digit to be turned on and off. It is:
... sbi LAT_PORT, LAT_PIN cbi LAT_PORT, LAT_PIN ...
The figures 4 and 5 present the LAT_PIN signal, called periodically during the display of the consecutive digits (they represent the same signal but differ by the oscilloscope time base for better observation).
SBI causes the signal to rise, while CBI to fall. Thus, the HIGH time is the exact time during which the CBI instruction executes. It takes about 120-130ns.
The Arduino Uno operates at 16 MHz, so each cycle is 1/16000000 s, which is about 63 ns. According to the documentation, CBI takes 2 cycles, which is ~126ns.
LAT_PIN signal (50ns time base)
LAT_PIN signal (25ns time base)