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en:iot-open:practical:hardware:sut:stm32:emb7_1 [2024/04/20 19:58] ktokarzen:iot-open:practical:hardware:sut:stm32:emb7_1 [2024/04/25 22:17] (current) – [STM_7: Using OLED display in STM32WB55] ktokarz
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 +====== STM_7: Using OLED display =====
 +This scenario presents how to use the OLED display connected to the STM32WB55 SoC. Our OLED display is an RGB (16bit colour, 64k colours) 1.5in, 128x128 pixels. The OLED chip is SSD1351, and it is controlled over the SPI interface using the pin configuration as described in STM32 node Hardware Reference in Table 1 STM32WB55 Node Hardware Details.
 +
 +===== Prerequisites =====
 +There is no need to program SPI because the display is connected to the hardware SPI directly, which is handled by a library built in the STMDuino. We will use an SSD1351 display library, and a graphic abstraction layer for drawing primitives such as lines, images, text, circles, and so on:
 +<code ini>
 +lib_deps =
 +  adafruit/Adafruit SSD1351 library@^1.3.2
 +  adafruit/Adafruit GFX Library@^1.11.9
 +</code>
 +Note that the graphics abstraction library (Adafruit GFX) can be loaded automatically if the 
 +<code ini>lib_ldf_mode = deep+</code> declaration in the ''platformio.ini'' is set. 
 +
 +===== Suggested Readings and Knowledge Resources =====
 +  * [[en:iot-open:introductiontoembeddedprogramming2:cppfundamentals]]
 +  * [[en:iot-open:hardware2:stm32|]]
 +  * [[en:iot-open:hardware2:actuators_light|]]
 +  * [[en:iot-open:practical:hardware:sut:stm32|]]
 +
 +To generate an array of bytes representing an image in 565 format, it is easiest to use an online tool, e.g.:
 +  * [[https://javl.github.io/image2cpp/]]
 +<note important>By default, this converter works for monochrome displays!\\ You need to change "Brightness / alpha threshold:" to "0" and "Draw mode:" to "Horizontal - 2 bytes per pixel (565)". </note>
 +===== Hands-on Lab Scenario =====
 +
 +==== Task to be implemented ====
 +Draw a text on the OLED display and an image of your choice (small, to fit both text and image).
 +
 +==== Start ====
 +Perhaps you will need to use an external tool to preprocess an image to the desired size (we suggest something no bigger than 100x100 pixels) and another tool (see hint above) to convert an image to an array of bytes. 
 +<note important>Note that when using a conversion tool, the conversion should be done for the 64k colour (16bit) model, not RGB.\\ The 16-bit model is referenced as "2-bytes per pixel" or so-called "565".</note>
 +
 +Check if you can see a full OLED Display in your video stream. Book a device and create a dummy Arduino file with ''void setup()...'' and ''void loop()...''.
 +
 +Prepare a small bitmap and convert it to the byte array for 16-bit colour settings.\\
 +Sample project favicon you can use is present in Figure {{ref>iotopenfavicon}}:
 +<figure iotopenfavicon>
 +{{ :en:iot-open:practical:hardware:sut:stm32:logo64.png?64 |}}
 +<caption>IOT-OPEN.EU Reloaded favicon 64px x 64px</caption>
 +</figure>
 +==== Steps ====
 +Remember to include the source array in the code when drawing an image.
 +The corresponding generated C array for the logo in Figure {{ref>iotopenfavicon}} is too extensive to present here in the textual form, so below it is just the first couple of pixels represented in the array, and full contents you can download here: {{ :en:iot-open:practical:hardware:sut:stm32:epd_bitmap_logo64.zip | ZIPed archive with a file containing all pixel data of the image }}.
 +<code c>
 +const uint16_t epd_bitmap_logo64 [] PROGMEM = {
 + 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
 + 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xf7be, 0xbdd7, 0x8430, 0x5aeb, 0x39c7, 0x2104, 0x1082, 0x0020, 0x0020, 0x1082, 
 + 0x2104, 0x39c7, 0x5aeb, 0x8430, 0xbdd7, 0xf7be, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff,
 +....
 +
 +....
 + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
 +};
 +</code>
 +=== Step 1 ===
 +Include necessary libraries:
 +<code c>
 +// Libraries
 +#include <Arduino.h>
 +#include <Adafruit_GFX.h>
 +#include <Adafruit_SSD1351.h>
 +
 +// Fonts
 +#include <Fonts/FreeMono9pt7b.h>
 +
 +// Here you can also include the file with the picture
 +#include "epd_bitmap_logo64.cpp"
 +</code>
 +
 +The code above also includes a font to draw text on the OLED Display. There are many fonts one can use, and a non-exhaustive list is present below (files are located in the ''Adafruit GFX Library'', subfolder ''Fonts''):
 +<code>
 +   FreeMono12pt7b.h
 +   FreeMono18pt7b.h
 +   FreeMono24pt7b.h
 +   FreeMono9pt7b.h
 +   FreeMonoBold12pt7b.h
 +   FreeMonoBold18pt7b.h
 +   FreeMonoBold24pt7b.h
 +   FreeMonoBold9pt7b.h
 +   FreeMonoBoldOblique12pt7b.h
 +   FreeMonoBoldOblique18pt7b.h
 +   FreeMonoBoldOblique24pt7b.h
 +   FreeMonoBoldOblique9pt7b.h
 +   FreeMonoOblique12pt7b.h
 +   FreeMonoOblique18pt7b.h
 +   FreeMonoOblique24pt7b.h
 +   FreeMonoOblique9pt7b.h
 +   FreeSans12pt7b.h
 +   FreeSans18pt7b.h
 +   FreeSans24pt7b.h
 +   FreeSans9pt7b.h
 +   FreeSansBold12pt7b.h
 +   FreeSansBold18pt7b.h
 +   FreeSansBold24pt7b.h
 +   FreeSansBold9pt7b.h
 +   FreeSansBoldOblique12pt7b.h
 +   FreeSansBoldOblique18pt7b.h
 +   FreeSansBoldOblique24pt7b.h
 +   FreeSansBoldOblique9pt7b.h
 +   FreeSansOblique12pt7b.h
 +   FreeSansOblique18pt7b.h
 +   FreeSansOblique24pt7b.h
 +   FreeSansOblique9pt7b.h
 +   FreeSerif12pt7b.h
 +   FreeSerif18pt7b.h
 +   FreeSerif24pt7b.h
 +   FreeSerif9pt7b.h
 +   FreeSerifBold12pt7b.h
 +   FreeSerifBold18pt7b.h
 +   FreeSerifBold24pt7b.h
 +   FreeSerifBold9pt7b.h
 +   FreeSerifBoldItalic12pt7b.h
 +   FreeSerifBoldItalic18pt7b.h
 +   FreeSerifBoldItalic24pt7b.h
 +   FreeSerifBoldItalic9pt7b.h
 +   FreeSerifItalic12pt7b.h
 +   FreeSerifItalic18pt7b.h
 +   FreeSerifItalic24pt7b.h
 +   FreeSerifItalic9pt7b.h
 +</code>
 +
 +=== Step 2 ===
 +Add declarations for GPIOs, colours (to ease programming and use names instead of hexadecimal values) and screen height and width. To recall, the OLED display in our lab is square: 128x128 pixels, 16k colours (16-bit 565: RRRRRGGGGGGBBBBB colour model):
 +<code c>
 +// Pins definition for OLED 
 +#define SCLK_PIN     D13 // It also works with STM numbering style PB_13
 +#define MOSI_PIN     D11 // It also works with STM numbering style PB_15
 +#define MISO_PIN     D12 // It also works with STM numbering style PB_14
 +#define OLED_DC_PIN  D4
 +#define OLED_CS_PIN  D2  // Doesn't work with STM numbering style
 +#define OLED_RST_PIN D10 //
 +
 +// Colours definitions
 +#define BLACK         0x0000
 +#define BLUE          0x001F
 +#define RED           0xF800
 +#define GREEN         0x07E0
 +#define CYAN          0x07FF
 +#define MAGENTA       0xF81F
 +#define YELLOW        0xFFE0  
 +#define WHITE         0xFFFF
 +
 +// Screen dimensions
 +#define SCREEN_WIDTH  128
 +#define SCREEN_HEIGHT 128
 +</code>
 +
 +=== Step 3 ===
 +Declare an OLED controller objects:
 +<code c>
 +Adafruit_SSD1351 oled = Adafruit_SSD1351(SCREEN_WIDTH, SCREEN_HEIGHT, &SPI, OLED_CS_PIN, OLED_DC_PIN, OLED_RST_PIN);
 +</code>
 +
 +=== Step 4 ===
 +Initialise the OLED controller object. Then clear the screen (write all black):
 +<code c>
 +  pinMode(OLED_CS_PIN, OUTPUT);
 +  pinMode(OLED_RST_PIN, OUTPUT);
 +  oled.begin();
 +  oled.fillRect(0, 0, 128, 128, BLACK);
 +</code>
 +
 +=== Step 5 ===
 +Draw a bitmap in the left top corner of the screen (screen is 128x128px). The OLED library handles the ''OLED_CS_PIN'' automatically.
 +<code c>
 +  oled.drawRGBBitmap(0,0, epd_bitmap_logo64, 64, 64);
 +</code>
 +=== Step 6 ===
 +Write some additional text in the middle of the screen:
 +<code c>
 +  oled.setFont(&FreeMono9pt7b);
 +  oled.setTextSize(1);
 +  oled.setTextColor(WHITE);
 +  oled.setCursor(10,80);
 +  oled.println("Hello IoT");
 +</code>
 +Some remarks regarding coordinates:\\
 +  * ''setFont'' sets the base font later used for printing. The font size is given in the font name, so in the case of the ''FreeMono9pt7b'', the base font size is 9 pixels vertically,
 +  * ''setTextSize'' sets a relative font scaling; assuming the base font is 9 pixels, ''setTextSize(2)'' will scale it up to 200% (18 pixels); there is no fractal calling here :(,
 +  * ''setTextColor'' controls the colour of the text: as we have a black screen (''fillScreen(BLACK)''), we will use white here, but any other colour is valid,
 +  * ''setCursor(X,Y)'' sets the text location; note the upper-left corner is 0.0, but that relates to the lower-left corner of the first letter. So, to write in the first line, you need to offset it down (Y-coordinate) by at least font size (relative, also regarding text size calling, if any).
 +<note tip>To speed up screen updating and avoid flickering, you may use a trick to clear the afore-written text: instead of clearing the whole or partial screen, write the same text in the same location but in the background colour.</note>
 +
 +<note tip>Using ''println(...)'' to print the text is very handy as once executed, ''setCursor'' is automatically called to set the cursor in the next line so you can continue printing in a new line without a need to set the cursor's position explicitly. Use ''print(...)'' to continue printing in the current line.</note>
 +
 +Besides the functions presented above, the controller class has several other handy functions (among others):
 +  * ''drawPixel(x,y, colour)'' draws a pixel in ''x,y'' coordinates of the ''colour'' colour,
 +  * ''drawCircle(x,y, radius, colour)'' draws a circle in ''x,y'' coordinates with colour ''colour'' and specified ''radius'' (in pixels),
 +  * ''drawLine(x1,y1, x2,y2, colour)'' draws a line starting from ''x1,y1'' and finished in ''x2,y2'' with given ''colour'' - to draw straight (horizontal or vertical) lines there is a faster option:
 +    * ''drawFastHLine(x,y, w, colour)'' draws horizontal line that starts from ''x,y'' and of the length ''w'' with given ''colour'',
 +    * ''drawFastVLine(x,y, h, colour)'' draws vertical line that starts from ''x,y'' and of the length ''h'' with given ''colour'',
 +  * ''drawRect(x,y, w,h, colour)'' draws a rectange starting in ''x,y'' of the width and height ''w'' and ''h'' and with given ''colour'' (no fill),
 +  * ''drawTriangle(x1,y1, x2,y2, x3,y3, colour)'' draws a triangle using 3 vertexes and of given colour (no fill),
 +
 +
 +==== Result validation ====
 +You should see the image and the text in the video stream.
 +
 +===== FAQ =====
 +**The screen is black even if I write to it. What to do?**: Check if you have done all the steps shown in the example. Check if you used proper GPIOs to control the OLED display. Follow carefully the code example in this manual: it does work!
 +
 +
 +===== Project information =====
 +{{:en:iot-open:logo_iot_200_px.png?200|}}\\
 +This Intellectual Output was implemented under the Erasmus+ KA2.\\
 +Project IOT-OPEN.EU Reloaded – Education-based strengthening of the European universities, companies and labour force in the global IoT market.\\
 +Project number: 2022-1-PL01-KA220-HED-000085090.
 +
 +**__Erasmus+ Disclaimer__**\\
 +This project has been funded with support from the European Commission. \\
 +This publication reflects the views of only the author, and the Commission cannot be held responsible for any use that may be made of the information contained therein.
 +
 +**__Copyright Notice__**\\
 +This content was created by the IOT-OPEN.EU Reloaded consortium, 2022,2024.\\
 +The content is Copyrighted and distributed under CC BY-NC [[https://en.wikipedia.org/wiki/Creative_Commons_license|Creative Commons Licence]], free for Non-Commercial use. 
 +<figure label>
 +{{:en:iot-open:ccbync.png?100|}}
 +</figure>
 +
 +
  
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