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| en:multiasm:cs:chapter_3_1 [2025/11/28 10:23] – [Peripherals] ktokarz | en:multiasm:cs:chapter_3_1 [2026/03/01 14:00] (current) – [Buses] ktokarz | ||
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| + | ====== Overall View on Computer Architecture: | ||
| + | The computers we use every day are all designed around the same general idea of cooperation among three base elements: processor, memory and peripheral devices. Their names represent their functions in the system: memory stores data and program code, the processor manipulates data by executing programs, and peripherals maintain contact with the user, the environment and other systems. To exchange information, | ||
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| + | ===== Processor ===== | ||
| + | It is often called “the brain” of the computer. Although it doesn’t think, the processor is the element which controls all other units of the computer. The processor is the device that manages everything in the machine. Every hardware component of the computer is controlled, to some extent, by the main processor. Even if the device has its own processor - for example, a keyboard - it works under the control of the main one. The processor handles events, which can be synchronous or asynchronous. We can say that synchronous events are those that the processor handles periodically. The processor can’t stop. Of course, when it has the power. Even when you don’t see anything special happening on the screen. On a PC with an operating system without a graphical user interface, for example, plain Linux, or in a command box in Windows, if you see only „C: | ||
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| + | A processor is characterised by its main parameters, including its operating frequency and class. | ||
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| + | Frequency is crucial information which tells the user how many operations can be executed in a time unit. To obtain the detailed information on the number of instructions per second, it must be combined with the average number of clock cycles per instruction. Older processors required a few or even a dozen clock pulses per instruction. Modern machines, thanks to parallel execution, can achieve impressive results, with a few instructions per cycle. | ||
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| + | The processor' | ||
| + | <note info> Some modern 64-bit processors have additional registers much longer than the ones in the main set. For example, in the x64 architecture, | ||
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| + | ===== Memory ===== | ||
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| + | Memory is the element of the computer that stores data and programs. It is visible to the processor as a sequence of data words, with each word having its own address. Addressing allows the processor to access simple and complex variables and to read the instructions for execution. Intuitively, | ||
| + | <note info> The byte is historically assumed to be 8 bits of information and used as the base unit to express the size of data in the world of computers. </ | ||
| + | The size of the memory installed on the computer does not have to match the size of the address space, the maximum size of memory which is addressable by the processor. In modern machines, it would be impossible or hardly achievable. For example, for x64 architecture, | ||
| + | <note info>To learn more about paging, please refer to the website | ||
| + | https:// | ||
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| + | ===== Peripherals ===== | ||
| + | Called also input-output (I/O) devices. There is a variety of units belonging to this group. It includes timers, communication ports, general-purpose inputs and outputs, displays, network controllers, | ||
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| + | ===== Buses ===== | ||
| + | The processor, memory and peripherals exchange information using interconnections called buses. Although you can find in the literature and on the internet a variety of bus types and their names, at the very lowest level, there are three buses connecting the processor, memory, and peripherals. | ||
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| + | **Address bus** delivers the address generated by the processor to memory or peripherals. This address specifies the single memory cell or peripheral register that the processor wants to access. The address bus is used not only to address the data which the processor wants to transmit to or from memory or a peripheral. Instructions are also stored in memory, so the address bus also selects the instruction that the processor fetches and later executes. The address bus is one-directional. The address is generated by the processor and delivered to other units. | ||
| + | <note info> If there is a DMA controller in the computer, in some circumstances, | ||
| + | The number of lines in the address bus is fixed for the processor and determines the size of the addressing space the processor can access. For example, if the address bus of some processor has 16 lines, it can generate up to 2^16 = 65536 different addresses. | ||
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| + | **Data bus** is used to exchange data between the processor and the memory or peripherals. The processor can read data from memory or peripherals, | ||
| + | <note info> In the systems with a DMA controller, the data bus is utilised to exchange data between memory and peripherals directly. Refer to the chapter that describes the DMA. </ | ||
| + | The number of data bus bits usually corresponds to the processor class. It means that an 8-bit class processor has 8 lines of the data bus. | ||
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| + | **Control bus** is formed by lines mainly used for synchronisation between the elements of the computer. The minimal implementation includes the read and write lines. Read line (#RD) is the information that other elements use to indicate that the processor wants to read data from the unit. In such a situation, the element, e.g. memory, puts the data from the addressed cell on the data bus. Active write signal (#WR) informs the element that the data which is present on the data bus should be stored at the specified address. | ||
| + | The control bus can also include other signals specific to the system, e.g., interrupt signals, DMA control lines, clock pulses, signals distinguishing memory and peripheral access, signals activating selected modules, and others. | ||
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| + | <note info> | ||
| + | The "#" | ||
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